Sunday, 24 March 2013

            Gear Of War Judgment Hack



Gears of War: Judgment will have two new multiplayer modes, OverRun and Free-for-All. The series' trademark feature, 'Down but Not Out', is no longer in the game, also resulting in the absence of executions. The game also only has four maps and four game modes. Also missing is the ability to plant grenades to walls, damage boost from active reloads and the ability to use a shotgun and rifle in the same class. However it has been confirmed that the "Execution" mode will return through free downloadable content two weeks after the game launches, as well as new maps.[citation needed]. Also absent, are the Locust, who only appear in Overrun; instead, it is now COG versus COG (multiplayer). [8]

The game's story takes place during flashbacks recalled by Baird and his team during a hearing at a COG military tribunal. Each level is a recollection by a different member of the team. Lieutenant and mechanical genius Damon Baird, former Thrashball player Augustus Cole, Onyx Guard cadet Sofia Hendirk and former UIR soldier Garron Paduk. The reason for the hearing is Baird's unauthorized use of a lightmass missile and subsequent death penalty. Upon hearing Baird's testimony it flashes back to Kilo Squad during the early time of emergence day the locust have seized control of many human areas and seek to take over Sera.
See also: List of Gears of War characters

The following characters are featured in Gears of War: Judgment:

    Lt. Damon Baird as the leader of Kilo Squad: A Gear soldier who was an expert in several technical and mechanical fields. He was conscripted in the Coalition of Ordered Governments (COG) army on Emergence Day, and soon after met Augustus Cole, who became his best friend. Also, he joined the rest of the COG in its evacuation to Port Farrall and later Vectes, where the COG was forced to deal with the Stranded Insurgency, and later the Lambent Pandemic, during which Baird was often on the front lines helping formulate plans with the rest of Delta and command. He was the leader of Kilo Squad.
    Pvt. Augustus "The Cole Train" Cole or Gus: A successful Thrashball player known for his hard-hitting and flamboyant style. After Emergence Day, Cole joined the military as a Gear soldier, and brought that same "grit and intensity" to the battlefield, which saved his life more than once. As part of Delta-One, Cole became part of the most reliable squad of Gears available to the COG, fighting on the frontlines of every major operation near the end of the Locust War. He was a member of Kilo Squad.
    Sofia Hendrik: A Gear soldier in the COG army who served in Kilo Squad. During the Pendulum Wars, Sofia was a journalist, but joined the army after Emergence Day, and was sent to the Onyx Guard Academy in Halvo Bay. She believed in doing things by-the-book, and felt that ethics should not be compromised for victory.
    Garron Paduk: A Gear soldier in the COG army and a member of Kilo Squad. During the Pendulum Wars he served as a Major in a militia unit for the Union of Independent Republics in his homeland of Gorasnaya. After Gorasnaya was devastated by the Locust, Paduk and some of his fellow countrymen were rescued by COG naval forces, and he joined them to take revenge upon the Locust.
    Col. Ezra Loomis: A stern, by the book COG commander, Loomis is a career soldier who has little regard for the lives of civilians. A veteran of the Pendulum Wars, Loomis has had a difficult time adjusting his tactics to deal with the inhuman Locust threat, and disapproves of Kilo Squad's unorthodox tactics.[9]
    Karn: A malformed Theron Guard shunned early on in his career but through superior tactics and guile he reached higher status. he serves as one of the main antagonists; he rides a massive spider-like creature that he nursed back to health after finding it with a broken leg early in his career, called the Shibboleth.[10] He attacked Halvo Bay 30 days after Emergence Day, and also laid siege to Gorasnaya, effectively destroying it despite their military's best efforts to repel him.


GameSpot confirmed that gamers who pre-order the game at Walmart's website will receive either Gears of War 2 or Gears of War 3 at no additional cost. All customers who pre-order their games elsewhere will receive a download code for the original Gears of War as well as another download token for the Classic Hammerburst weapon and any playable multiplayer character skin.[11]

Players can purchase a "VIP Season Pass" which offers players a permanent double experience boost and early access to two additional expansions which include six new multiplayer maps, two modes, five weapon skins , four armor skins , and two character skins.[12]
[hide] Gears of War: Judgment
Aggregate scores
Aggregator     Score
GameRankings     77.08%
Metacritic     79/100
Review scores
Publication     Score
GameSpot     7.5/10
IGN     9.2/10

The reception to the game has been mostly positive however it has received less critical acclaim than its predecessors. It holds an 80% score on Metacritic[13] indicating generally favorable reviews and a 79.09% score on GameRankings.[14]

GameSpot gave it a score of 7.5/10.[15] Giant Bomb gave it a score of 3/5 saying its campaign "twists the Gears formula in some interesting ways but the rest of the package feels pretty thin for a full-priced retail product". [16] IGN scored the the game a score of 9.2/10 and stated the game as 'amazing'. According to the reviewer, the game is 'a fantastic prequel with a superb combat'.[17] Shouthill gave the game a score of 4/5 stating that Judgment is the best game of the Gears franchise.[18]

Gears of War is a third-person shooter video game franchise created and owned by Epic Games and published by Microsoft Studios. The three games that currently make up the series take place on the fictional planet Sera and focus on a war between humans and creatures known as Locust. All of the games are noted for their heavy violence.

Gears of War follows the troops of Delta Squad of the Coalition of Ordered Governments in a last-ditch effort to win the war against a subterranean enemy known as the Locust Horde, and to save humankind from annihilation.

The sequel Gears of War 2 takes place six months after the events of the first game, and follows Delta Squad and the COG army as it launches an assault directly against the Hollow in an effort to end the war.

Gears of War 3 takes place 2 years after the events that occurred at the end of Gears of War 2. The COG army has been disbanded and is barely functioning, while Marcus Fenix and the remainder of Delta Squad attempt to face a seemingly unstoppable force, The Lambent.

On January 18, 2012, Epic announced a spin-off for the series, Gears of War: Exile. It was going to be for the Kinect but was cancelled in April 2012.

On May 31, the company said a new Gears of War would be revealed at the Electronic Entertainment Expo 2012. On June 1, the title of the new game Gears of War: Judgment was revealed.

See also: List of Gears of War characters

The Gears of War series takes place on a fictional Earth-like planet named Sera, colonized by humans some time in the series' past. The planet had a history of conflict that took Sera to the brink of destruction. This shocked the people into a rejection of their destructive ways, leading to a golden age of culture, science and the arts[1], though civil liberties and crime remained troublesome social issues.

The energy demands of Sera's population soon surpassed the planet's traditional energy sources like petroleum and nuclear. A search for new energy sources led to the discovery of Imulsion, a glowing liquid with near-unlimited energy potential found in chambers and veins beneath the planet's surface.[2] Due to its potential, wars broke out over control of the Imulsion, the largest being a 79-year war between the COG and the Union of Independent Republics (UIR), which ended when COG opted to use its orbital laser weapon, the Hammer of Dawn, to ravage UIR cities. The COG negotiated peace treaties with the remaining collations, becoming the dominant government on Sera.

Shortly after this, the bulk of the population was wiped out by a new threat, sentient creatures called Locust that spewed out from underground and attacked across the planet. The onset became known as Emergence Day. COG evacuated survivors to Jacinto Plateau, where the hard rock would prevent the Locust from tunneling from beneath. Those humans who could not leave their homes or refused to do so became known as the Stranded. COG then employed a "scorched earth" tactic, turning the Hammer of Dawn against its own cities to deny the Locust any tactical advantages. COG ordered its troops, "Gears", to continue to protect the Plateau while finding ways to end the Locust threat completely.

The first game occurs about fourteen years after Emergence Day; Marcus Fenix is a former Gear who was imprisoned for abandoning his post to protect his father Adam, a lead researcher in studying the Locust. Marcus is rescued from military prison by his closest friend, Dominic "Dom" Santiago, moments before the prison is consumed by Locust attacks. He soon re-enlisted in the Gears because they lacked sufficient forces. Marcus leads Delta Team, including Dom, Augustus Cole, and Damon Baird, into discovering the source of the Locust. Using research left over by his father, Delta Team ignites a Lightmass bomb at this source, destroying a large number of Locust. However, the Queen Locust, Myrrah, escapes, and vows revenge for the destruction.

In Gears of War 2, Myrrah regroups her remaining forces and organizes a counterattack using giant earth-eating worms to whittle the land away from the Jacinto Plateau and sink it. Gears forces, including Delta Squad, are sent underground to attack the Locust directly and stop the action. They find a secret COG research facility, as well as Locust slaves where captured humans, including Dom's wife Maria, have been forced to work. As they invade the main Locust base, they find that the Locust are fighting on another front against what they name Lambent, Locust forces that have been corrupted by exposure to the Imulsion. Despite this, Myrrah refuses to end the war. In a hastily-made decision, Marcus decides to sink Jancito Plateau purposely, with the surrounding sea water flooding the Locust and Lambent tunnels. Myrrah and other Locust barely escape, while a radio broadcast from Adam, heard after the game credits finish, begs to know what Marcus has done.

Gears of War 3 occurs two years later. Without Jacinto, COG has collapsed and remnants of humanity work to scavenge supplies while facing new threats from Locust and Lambent forces that have fled to the surface. Marcus learns of a rumor that his father is being held at Azura, a resort island, and with Delta Team and new allies, he heads toward it. While working to acquire Imulsion for a submarine, they learn that humans can also be affected by Imulsion and become Lambent as well. Dom sacrifices himself to allow Marcus and the others to continue on. At Azura, Marcus finds his father, secured in a former hotel, who explains that he had discovered the corruption of Imulsion before, and has been trying to find a way to eradicate it for both humans and Locust. Marcus is shocked to discover that Adam has been working with Myrrah. Adam explains that he found the means to cure humanity and end the Lambent threat using an energy dish at the top of the hotel, and while he has been desperately working to accommodate the Locust after promising this to Myrrah, he has run out of time and that the energy wave that will cure humans will kill the Locust. Myrrah arrives and discovers Adam's betrayal. The Gears fight off Myrrah and kill her, allowing Adam to activate the device, which also ends up killing him as he was his own guinea pig for the technology. Marcus takes a moment to consider his losses before joining with his friends and other humans in their victory.

A fourth game, Gears of War: Judgement, will focus on Baird and Augustus Cole during the early days after Emergence Day.

Gears of War is a third person shooter game, with its core concepts being derived from Resident Evil 4's "over the shoulder" perspective, Kill Switch's cover system, and Bionic Commando's swinging action akin to moving between points of cover.[3] The series focuses on using cover to tactically engage the enemy in battle to avoid taking damage. While behind cover, the player can fire blindly and inaccurately at their opponent, or can look around the cover and aim carefully, though exposing himself to enemy fire; the player can also slide along cover, move between nearby cover, or vault over cover to race to a new point of cover. As the player takes damage, the "Crimson Omen" appears on the HUD, becoming more defined as the player nears low health levels. The player can regenerate their health by staying out of harm's way for a short while. Should the player take too much damage, they will become incapacitated unless revived by a teammate; depending on game mode, the player may be able to recover from this state on their own, or may die after a short amount of time if not revived. When a combatant is down, a member of the other side may also attempt to execute the downed player via a "curb stomp" or other brutal method. Some types of damage will immediately kill the player with no chance of revival, such as explosive damage. There are five levels on both of the games, but they are referred to as "acts" and each act is formed into a certain amount of chapters.

Players in Gears can only carry four different weapons: one pistol-type weapon, up to four grenades of a specific type (Fragmentation, Smoke, Ink and Incendiary) and two other weapons, which include, but are not limited to, assault rifles, a sniper rifle, grenade launchers and an explosive bow. Players can either obtain ammo or swap out their current weapons with any weapon dropped by a downed foe or from those scattered around the various maps. Most weapons feature the "Active Reload" ability: either after a weapon has run out of an ammo clip or when the player starts a manual reload, a meter is shown on screen, and the player can attempt to stop the meter in a certain marked area. If the player stops the meter in the marked area, their reload will be completed faster than if they did not attempt an Active Reload, and if the player can stop the meter at a specific section of the marked area, they will gain a temporary slight damage boost with each reloaded shot and a faster reload. If the player stops the meter outside this area, their gun will become temporarily jammed and slow down the reload time. While most of the weapons are based on standard shooter archetypes, Gears's signature weapon is the Lancer, an assault rifle that has a mounted chainsaw bayonet which can be used in close quarter combat to instantly kill a standard foe. Most other weapons also can be used to bash opponents in melee, or in the case of grenades, can be stuck to a foe, exploding a few seconds later. In Gears of War 2 & 3, all four types of grenades (fragmentation, ink, incendiary, and smoke), can be planted on any reachable surface, detonating when an opponent comes close to it. If the opponent spots the grenade, he or she can detonate it from a safe distance by shooting it.

All Gears games feature a campaign mode that can be played cooperatively with one other player. The two players take the roles of two COG soldiers, Marcus Fenix and Dominic "Dom" Santiago, as they fight the Locust. In the third game the campaign allows for up to four players to play together at the same time. The campaign mode features several levels of difficulties. At various times, the campaign will offer a choice of paths the first player can select; if the second player is present, they will be forced to take the other path. The third and fourth players in Gears of War 3 will be separated between the paths of the first and second players. In these areas, all players generally have to work together to get them through the section, such as by one player providing covering fire while the second player opens a switch that allows the first player to then proceed.

The competitive multiplayer mode in Gears 1 features 8 players while in Gears 2 features up to ten players split between COG and Locust forces in a number of gameplay types. Modes include "Warzone" and "Execution", both similar to a typical deathmatch, and "Annex" and "King of the Hill" where teams have to control a marked zone on the map. In the mode "Guardian,"(only in Gears 2) one member of each team is designated as the leader. As long as the leader is still alive, his or her team mates can respawn indefinitely. As soon as the leader is executed, his or her team mates can no longer respawn.

Gears of War 3 brings a new dynamic to the series. In past games the AI went around the obstacle even if it had been destroyed. However, Gears 3 the AI will recognize that the obstacle has been destroyed and are free to walk over it.[4]